![]() Many pieces of information are transmitted between players at all times, including player and objective locations and ink behavior. In the event that the network connectivity of a player is interrupted for whatever reason, even partially or temporarily, their participation in a match is adversely affected. In Splatoon and Splatoon 2, a central server is only used for the initial connection and matchmaking purposes, after which participants are connected to each other via peer-to-peer communications. ![]()
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